Looking for a team event that everyone will remember? Put your best and brightest to the test with a Discovery Centre team building workshop. Let our STEAM Facilitators engage and guide your team through challenges designed specifically to boost the three C’s – Camaraderie, Cohesiveness, and Communication.
NEW: Building the Suspense
Traffic between Halifax and Dartmouth is reaching new heights and the city needs your help designing its newest Mac Bridge. Using the materials provided, your team is tasked with creating a model bridge that is efficient, economical, and elegant. This challenge requires clear communication, collaborative thinking, and of course, your personal flair. Will your team’s bridge crumble or come out on top?
Using the materials provided, two teams must work together to build a bridge, with each sub-team constructing half the bridge each. During the challenge, teams cannot see each other and must rely on their communication skills to build an identical design. This is an excellent activity for developing communication skills, problem solving and creative thinking.
Team takeaway: Problem solving, active listening, team communication, creative thinking, cooperation, leadership, and teamwork
Length: 90 minutes
Participants: 6-30
Price: $500 +HST (up to maximum of 20 participants) | $20/person beyond 20 participants
A Windy Problem
For this session, groups are given tokens/money and must decide what materials, tools, research, consultants, and test time they need to purchase, in order to build a working wind turbine.
Groups can trade items, members, materials and testing time, and share research with each other as they see fit. The group with the most powerful wind turbine will be declared the winner.
Team takeaway: Creative Problem Solving
Length: 90 minutes
Participants: 10-40
Price: $500 + HST (up to maximum of 20 participants) | $20/person beyond 20 participants
Communication Breakdown
‘Communication Breakdown’ teambuilding workshop. In this programming challenge, the room is divided in two: on one side are Sphero robots and the challenge zone, on the other side are iPads and programmers.
Each person on the team has a distinct role: one programs the Sphero, one watches and resets the Sphero and one acts as go-between.
Team members will switch roles throughout session and as people develop better understanding of each role, their team performance should improve.
Team takeaway: Communication
Length: 60-90 minutes
Participants: 6-18
Price: $500 + HST