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Science in the Centre

Our Science in the Centre program provides curriculum-connected workshops in a hands-on, minds-on learning environment that gives students the confidence to take part in class discussions and feel accomplished and inspired to further their own learning.


Grades PP-2

Once Upon a Worm

Once Upon a Worm covers topics on the senses and living/non-living things. Appropriate for pre-primary, primary, grade 1 or 2 this workshop is tiered to student learning objectives and abilities. Guided by our Science Educators, students in small groups observe and, if comfortable, handle our live Red Wiggler worms.


Science Primary- Explore Living Things

Science 1- Life Science: Needs and Characteristics of Living Things

Science 2 - Life Science: Animal Growth and Changes

Grades 2-3

We’re Wheely Moving

Explore the natural forces of motion teamed with a simple machine essential for rolling. We’re Wheely Moving challenges students to work as a group to complete two engineering tasks. This workshop about relative motion encourages students to think about design and purpose.


Science 2 - Physical Science: Motion

Science 3 - Physical Science: Materials and Structures and Invisible Forces

Grade 3

Bridging the Gap

Students explore the art and science of architecture by learning about four types of bridges. The students work in teams to construct an arch bridge, determine what factors can result in structure failure, and complete an engineering challenge to see which team’s bridge can support the most weight.



Science 3 - Physical Science: Materials and Structures

Grade 3

Float the Boat

Raise your sails and explore water displacement and Nova Scotia’s rich heritage of shipbuilding. Grade 3 Bluenosers’ race to complete engineering and design challenges. Is your boat built for speed or built to haul and, most importantly built to float?


Science 3 - Physical Science: Materials and Structures

Grade 4

Sounds of Science

Make some noise exploring the science of sound during. Using everything from Slinkys to tuning forks to resonating bowls, students will learn how sounds travel as waves and are affected by different materials. Through hands-on, ears-on activities, students will learn to identify the transmitter, medium, and receiver needed to make a sound.


Science 4 - Sound

Grades 4 & 7

Cast the Past

Prepare to travel through time by revealing the hidden secrets of the past with the discovery of fossils. Learn the process of fossilization and the role weathering and erosion plays in mineralization. Students will make their own casts of real fossils to take home.

1-hour -Specialty Workshop

Science 4 - Earth and Space Science: Rocks, Minerals, and Erosion

Grade 7 - Earth and Space Science: Earth’s Crust

Grade 5

Green Machines

Solve a gardening challenge using simple machines! After our Science Educator introduces the many types of simple machines we use every day, students will put them to work, building a gardening plot and planting a crop.


Science 5 - Physical Science: Forces and Simple Machines

Grade 5

Capture the Wind

Put weather to work by capturing the wind in this building and designing workshop. Learn about the inner workings of wind turbines and use your knowledge of forces to engineer and test blades that will drive a real electric generator. Groups will then explore how wind power is used in transportation, creating and racing sail cars built with recycled materials.


Science 5 - Physical Science: Forces and Simple Machines Earth and Space Science: Weather

Grades 5 & 8

Digestive Drama

Join one of our educators for a visceral guided tour of the digestive tract and your breakfast’s journey through it. This 45-minute interactive show gets everyone participating in following food from the beginning to the very end of the digestive system.


Science 5 - Healthy Body

Grade 8- Life Science: Cells, Tissues, Organs, and Systems

Grade 6

Electric Odyssey

Explore current static electricity in this jam-packed 1-hour workshop. Groups of students are challenged to hook up simple, series and parallel circuits on our circuit boards. Students get an up-close look at how positive static electricity can be with the Van de Graaff.


Science 6 - Physical Science: Electricity

Grade 6

Why Fly

Why can planes go up, up, and away? Achieving human flight was a trial and error process—and we will walk through it all. Individually, students follow the scientific method, drawing conclusions about craft design based on the forces of flight.


Science 6 - Flight

Grades 6-12

Lunar Bots

Take your tech education to the moon with Sphero! This workshop exposes students to simple computer coding and engineering concepts behind space exploration, programming and calibrating Sphero to explore our simulated Martian base camp and its surroundings. Groups will be challenged to think like an astronaut and a computer programmer to complete a series of challenges in a conceptual mission to mine and colonize Mars. Group challenges include securing the perimeter of your Martian basecamp, stopping an alien attack, rescuing a trapped miner, and if time permits, designing a Spero-based Mars rover!

90-minute; specialty workshop.

Science 6 - Space

Grade 10-12 - Science, Technology, Society, and the Environment (STSE)

Grade 7-9 - Appreciation of Science: Technology

Grade 7

The Heat of the Moment

Things heat up in this workshop, which covers the three ways heat is transferred. Student groups are on a mission to battle heat loss and construct the most efficient home. Houses are tested with an infrared camera and design efforts are compared.


Grade 7 - Physical Science: Heat

Grade 8

All Cell that Ends Cell

Students will go microscopic as they learn about the differences between a plant cell and an animal cell. The workshop also teaches students how to prepare slides of plant and animal cell specimens to observe under the microscope and identify different cell structures.


Grade 8 - Life Science: Cells, Tissues, Organs and Systems

Grades 8, 11 & 12

Eye Lights

Shine up your lens and get your eyes ready for interactive group experiments focusing on the properties of visible light. Dissect a real cow eye and scope out light’s interaction with eyes, and the role it plays in evolution. Tiered for grade 8 or biology students.

1-hour; must book 3-weeks in advance

Grade 8 - Physical Science: Optics

Grade 11 - Biology: Biodiversity

Grade 12 - Biology: Evolution, change and diversity

Immersive Dome Theatre Experience

Grades P-3

To Every Season

Science 1

Patterns & relations, sequencing

The effects that daily and seasonal changes have on the environment and living things

Science 2

Students will investigate the positions of objects relative to other objects in terms of patterns of movement.


Grades 4-7

Space Case


Science 6

Demonstrate how Earth’s rotation relates to the cycle of the day and night

Demonstrate how Earth’s revolutions relate to the cycle of seasons

Examine how various cultures have interpreted the stars and constellations, including Acadians, African Nova Scotians, Gaels, and Mi’kmaq


Grades 9-12

Beyond the Solar System

Grade 9-12

Describe theories on the formation of the solar system (312-1)

Describe and classify the major components of the universe: – nebulae – galaxies – giant stars – dwarf stars – quasars – black holes (312-2)

Calculate the travel time to a distant star at a given speed: – define and explain a light year (210-9)

Explain how data provided by technologies contribute to our knowledge of the universe (109-3)


School trips and Education program rates policy:

  1. Teachers and chaperones attending a school trip are admission free, includes attending any programs and shows.
  2. Payment is due the date of your visit and can be made via cash, credit, debit or check made payable to the Discovery Centre.
  3. For cancellations, a $50 administrative fee for visits cancelled less than 72 hours notice, with no potential for re-booking.
  4. Memberships are not valid for school programs and field trips.


  • Confirm your booking by reviewing the Booking Confirmation form sent to you by the School Bookings coordinator.
  • Confirm all chaperones or parents and provide them with a schedule for the day.
  • Remind students to leave valuable items at home.


  • Discuss rules of conduct with your students and make sure parent volunteers are aware of their role.
  • Check in at the front desk by updating the number of students and parents.
  • Have students place their belongings in the coat room.

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